Physically-based Rendering

Rendering 3D scenes physically-based through Path Tracing. Interaction of light with surfaces is evaluated through bi-directional reflection distribution functions (BRDF). — Master Thesis 2013/14

Glas squirrel next to a mirror. Pillars. The same scene three times: Diffuse, glossy, specular.

Downloads

Sebastian Dorn — sebadorn.degithub.com/sebadorn/Physically-based-Rendering